ruinsHi, I’m Val! I make video games, usually in the role of technical artist. By day, I work at ArenaNet on Guild Wars 2 – by night, on an independent game called Elsinore with Golden Glitch Studios.  I was a rigger at Telltale Games up until the studio’s closure.

I’ve been working on games in some capacity since I started college over ten years ago – club projects, class assignments, game jams. Having dabbled in programming, art and writing, I never could properly decide between the technical and creative hats. It probably isn’t a surprise that I ended up in a role that bridges both. Some of my favorite projects include a visual novel about moral philosophy and an alternate reality game about a fourth wall breach.

When I’m not making games, I’m writing, drawing, making arts and crafts, or traveling with friends. I have more hobbies than I probably should, the most recent being ice skating. It’s fun!

I graduated Carnegie Mellon University in 2011 with a Bachelors of Science in Computer Science and a minor in Japanese. During college, I was a member of our Game Creation Society for four years, two of which I spent as an officer. After my Sophomore year, I lived in Japan for six months, interning as a programmer at Panasonic Electric Works. After graduation, I worked as a lab associate at Disney Research Pittsburgh (doing what amounted to technical artist work).  I worked at Telltale from May 2016 and have found a new home at ArenaNet late last year.